﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace zFrame.Networks
{
    public class DynamicBuffer
    {
        #region Buffer configuration 
        public byte[] buffer ;
        public int start;
        public int postion;
        public int size = 1024 * 1024 * 2;
        #endregion



        public byte[] Pack(string msg)
        {

            return new byte[0];
        }

        public string UnPack(byte[] stream)
        {
            return string.Empty;

        }

    }
}
